My research is concerned with multiple camera environments and how to use them to interact with virtual worlds. This includes several sub-topics such as:

  • Spatio-temporal shape modeling.
  • 3D shape estimation and segmentation, photo-realistic dynamic models.
  • Motion capture.
  • Interaction.
  • Real time processing, distribution, parallelism, PC clusters.
  • Acquisition platform, visualization.
  • Segmentation, silhouette extraction.