Research
My research is concerned with multiple camera environments and how to use them to interact with virtual worlds. This includes several sub-topics such as:
- Spatio-temporal shape modeling.
- 3D shape estimation and segmentation, photo-realistic dynamic models.
- Motion capture.
- Interaction.
- Real time processing, distribution, parallelism, PC clusters.
- Acquisition platform, visualization.
- Segmentation, silhouette extraction.