Digital geometry processing for shapes in motion
Dressed 3D humans in motion
Given a motion sequence of a human in wide clothing, we estimate its body shape using a learning approach. We then use this estimation to robustly track the 3D shape over time.
Context: | Jinlong Yang's PhD thesis and ACHMOV project. |
Co-workers: | Jinlong Yang (PhD student), Jean-Sébastien Franco (assistant professor, Univ. Grenoble), Stefanie Wuhrer (researcher, Inria). |
More details: | Dressed Human data set, [ECCV'16], [3DV'16]. |
Laplacian mesh sequence processing
We have developed a discrete Laplace operator for temporally coherent mesh sequences. This operator has then been used to various mesh sequence processing tasks, such as editing.
Context: | MORPHO project then Sandeep Manandhar's Master thesis. |
Co-workers: | Victoria Fernández Abrevaya (Master intern), Sandeep Manandhar (Master student), Stefanie Wuhrer (researcher, Inria). |
More details: | [RR'12], [SMI'16], 3DtLaplace software. |
Segmentation of mesh sequences
In this project we focus on motion-based segmentation on mesh sequences. Contrary to previous works, we do not restrict to temporally coherent sequences: we deal with any mesh animation. We are able to segment a sequence according to either rigid or uniformly stretched motions.
Context: | Romain Arcila's PhD thesis and MADRAS project. |
Co-workers: | Romain Arcila (PhD student), Florent Dupont (professor, Univ. Lyon). |
More details: | MADRAS website, [CORESA'09], [WSCG'10], [GMod'13]. |
Manifold-oriented character skinning
We proposed a new skinning framework inspired from the mathematical concept of atlas of charts: we segment a 3D model of a character into overlapping parts, each of them being anatomically meaningful (e.g., a region for each arm, for each leg, etc., with overlaps on joints); then during deformation, each vertex in an overlapping area is updated thanks to the movement of neighboring bones.
Context: | MEGA project. |
Co-workers: | Lin Lu (visiting PhD student, Univ. Hong Kong), Cédric Gérot (assistant professor, Univ. Grenoble), Boris Thibert (assistant professor, Univ. Grenoble). |
More details: | [GRAPP'09]. |
Automatic animation skeleton computation
We proposed an algorithm to automatically compute an animation skeleton, starting from a surface mesh and a few points selected by hand on the model. This considerably simplifies infographists' work, although our algorithm let them interact in various ways, if they want to.
Context: | Grégoire Aujay's Master thesis. |
Co-workers: | Grégoire Aujay (Master student), Francis Lazarus (researcher, CNRS), Christine Depraz (infographist). |
More details: | [SCA'07], animation skeleton gallery. |