Research
My research is concerned with multiple camera environments and how to use them to interact with virtual worlds. This includes several sub-topics such as:
- Spatio-temporal shape modeling.
- 3D shape estimation, photo-realistic dynamic models.
- Motion capture.
- Action recognition.
- Interaction.
- Real time processing, distribution, parallelism, PC clusters.
- Acquisition platform, visualization.
- Multiple camera calibration.
- Segmentation, silhouette extraction.
Below are a few videos showing some of our results in the above themes:
Demo at Siggraph 2009
Video at ECCV 2008
Demo at Siggraph 2007
Demo at IEEEVR 2006
Virtual-Real Interactions
(divx,7Mo) Interactions using the GrImage Platform: How to shoot virtual balls. Immersion
(divx,33Mo) Immersion into virtual worlds with the GrImage Platform Platform.

