Research

My research is concerned with multiple camera environments and how to use them to interact with virtual worlds. This includes several sub-topics such as:

  • Spatio-temporal shape modeling.
  • 3D shape estimation, photo-realistic dynamic models.
  • Motion capture.
  • Action recognition.
  • Interaction.
  • Real time processing, distribution, parallelism, PC clusters.
  • Acquisition platform, visualization.
  • Multiple camera calibration.
  • Segmentation, silhouette extraction.

Below are a few videos showing some of our results in the above themes:

Demo at Siggraph 2009

Video at ECCV 2008

Demo at Siggraph 2007


Demo at IEEEVR 2006


Virtual-Real Interactions

(divx,7Mo) Interactions using the GrImage Platform: How to shoot virtual balls.

Immersion

(divx,33Mo) Immersion into virtual worlds with the GrImage Platform Platform.